ROOMS
First person · in your browser · free

A store stockroom. Part of the back wall keeps flickering to yellow wallpaper. Walk through it, and the rooms go on: wallpaper, damp carpet, buzzing lights, the hum.

Inspired by Rimrooms: Async Industries. The field logs and survey markers in the game are read from the mod's own data files, and follow it as it updates.

Desktop browser with a keyboard and mouse. Nothing to install.
ROOMS: the stockroom, shelves of boxes on both sides, yellow wallpaper on the back wall

SCREENSHOTS

From the build · click to enlarge

The stockroom Level 0: yellow rooms, an exit door in the distance Level 0: open yellow rooms under fluorescent panels Level 1: a dark concrete garage with pillars

HOW IT PLAYS

What is in the build today

THE STOCKROOM

An ordinary store back room: shelves, boxes, a locked door. Search the boxes. Part of the back wall keeps flickering to yellow wallpaper.

LEVEL 0

A grand hall, and a maze of yellow rooms off it: doorways, corridors, loops that lead you back. The same layout every visit. Wallpaper, damp carpet, buzzing panels, some dead, some flickering.

LEVEL 1

A dark concrete garage with pillars, and more floors of it below.

ASYNC INDUSTRIES

Outposts left in the rooms: crates, a camera on a tripod, a company sign. Their field logs are on the floor. Their survey markers are in the crates, colour-coded by meaning: route home, cleared, danger, supply cache, unexplored lead.

EXIT DOORS

Rare doors standing on their own. Walk through under the EXIT sign and you go up a level. Walk through the unmarked back and you go deeper.

NOTEBOOK

Every note you pick up goes in it, grouped by what it is part of: anomaly reports, people found, room surveys. It shows what is still out there.

ClickStart (captures the mouse)
W A S DMove
MouseLook
ShiftRun
SpaceJump
WheelZoom in / out
EUse what the crosshair is on (read, search, tap a light, take a tag)
Tab / 1 2 3Switch tool: hands, flashlight, survey markers
RChange marker type (with markers out)
NNotebook: every note you have found, and what is still missing
Left clickUse the tool in your hand
Middle clickFree the mouse / take it back
MSound on / off
EscRelease the mouse

CREDITS

Whose world this is

RIMROOMS: ASYNC INDUSTRIES

ROOMS is inspired by Rimrooms: Async Industries, a RimWorld mod by GeeFourteen. Its world, company, campaign and content design are used here with credit. Source: github.com/Unity-Lab-AI/Backrooms, MIT License.

The game reads the mod's data files directly: its anomaly events, inhabitants and room types become the field logs, and its marker types become the survey markers.

Rimrooms: Async Industries loading-screen art Rimrooms: Async Industries loading-screen art

ENGINE

three.js (MIT). Every texture in the game is drawn in code.