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How it works

Last updated 5 October 2026 · the company game (Async Industries, Sub-Branch 7)

The loop

You run a sub-branch for Async Industries. Take jobs at the JOB BOARD in the corridor, power up the gate, dial a floor, do the job out there, come back through the gate. Each time you come home the shift closes: head office pays for finished jobs, pays your grant, takes wages and running costs, and prints a shift report.

Where the money comes from

The gate

E on the console in the gate room opens the GATE panel: battery, how long the portal has left, the grid, the checklist, and every place you can dial.

Power

The branch makes power and draws power, in kW. What is spare charges the cells. The GRID bar on the gate panel shows it; the ELECTRICAL section lists every source and every load.

Invited specialists

At SUPPLY, one a shift, for a fee: an electrician (mains +15 kW, twice at most), a gate engineer (the gate dials 30% faster for three shifts), a surgeon (sees to every injury), a recruiter (skilled applicants for every open post).

Staff

Hire from the JOB BOARD's STAFF tab: maintenance tech, console operator, cell builder, grower, field hand. Each wears the colour of their post. They work while you are out, want wages each shift, and can train for a certificate. Give them tasks (guard, count, bonds, study); talk to them with E.

Salvage runs: from the GATE console, send your field hand through to any known address. They come back a few minutes later with odd goods for the storeroom (SUPPLY sells them). Deeper finds more, and they are likelier to come back hurt. A run uses a minute of charge.

Out there

The team

O opens the team panel. Up to three of you join the same party code. On the same floor you see each other, the people out there move the same for everyone, and doors, lights, searches and dropped things are shared. Send money or samples to each other; dial a teammate's floor from the team panel.

Reports

B (or the ? button) sends a bug or an idea. Every report is read.